Fireball pf2e. 5 damage per spell level behind fireball, but is resisted less by most foes), and Agonizing Despair and Vampiric Maiden seem to be acceptable low-mid single target blasts. Fireball pf2e

 
5 damage per spell level behind fireball, but is resisted less by most foes), and Agonizing Despair and Vampiric Maiden seem to be acceptable low-mid single target blastsFireball pf2e Recently added Dice Rolling options now let you specify your crit range within the initial roll

(nee Fireball) cannot be Shield blocked normally despite being Bludgeoning. Poor piercing damage also triggers 0 weaknesses. 156. This is a comprehensive build guide for the oracle class. You tap into the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks. Evocation Fire Magical Wand. It means: Spells with a basic save just say that without giving the details. You can increase the spell slot level by one for each additional charge you expend. 290) and the newest version of PF2e (4. Bulk. You can use an Interact action to touch the tip of this staff to. It is important to note that a Wizard via the Spell Substitution Thesis can have access to any spell in the Arcane spell list with enough gold, and can prepare it in only ten minutes. When attempting a counteract check, add the relevant skill modifier or other appropriate modifier to your check against the target’s DC. They can't reduce their frightened value below 1 while they remain in the area. /level). Necklace 10d6 9d6 8d6 7d6 6d6 5d6 4d6 3d6 2d6 Price Type I. Cast [two-actions] somatic, verbal. Your best guess is probably reach spell to throw it 30 feet further, so you can land it behind the enemies which means unless the players are mixing with the enemies, they wont get hit, and in that case, its a strategic choice to make sure they arent in the way of fireball. Effects with the fire trait deal fire damage or either conjure or manipulate fire. 0. Deadly's average crit damage is actually less than fatal for comparable firearms and bows. 0. DragonCalypso. Cantrip Healing Necromancy Positive. Archetype Fighter. which was the point of the post that got lost in eagerness to nitpick. This is in the core system but I think it's better implemented in the module. Resistance can specify combinations of damage types or other traits. Range 30 feet; Targets 1 dying creature. Your beginning to pack a punch somehow for a divine caster. This is the same across all spell DC categories here, even an opponent with. The staff has 10 charges. DESCRIPTION. Most people thank her for her kind work to channel the sun’s power for everyone’s safety and livelihood, and. It is not a requirement, but is usually needed for. 598 4. There are several control spells that target individual enemies like Fear (heightened), Command (heightened), Crushing Despair, but I only found Chain Lightning and Scorching Ray that I can safely use to damage enemies that are. To flank a foe, you and your ally must be on opposite sides of the creature. 1d20 cs> 19 will display the result with a green critical highlight on a 19 or 20. Some conditions exist relative to one another or share a similar theme. ah didn't know that was a specific thing, thank you! its so weird having so many rules all over the place. If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). Wizards are the most iconic arcane spellcasters. A ranged fighter delivers precise shots from a distance. Let's take the Fireball spell from the blog: Fireball Evocation, Fire Casting [[A]] Somatic Casting, [[A]] Verbal Casting Range 500 feet; Area 20-foot burst. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. Unattended objects also take this damage. The rules for rolling initiative can be found on page 468 of the Core Rulebook, and the GM guidelines on 498. If you have resistance to a type of damage, each time you take that type of damage, you reduce the amount of damage you take by the listed amount (to a minimum of 0 damage). Perfect Vision - Changes Foundry's default vision to Pf2e rule including monochrome darkvision. Unattended objects also take this damage. Arcane Cascade Badger Rage Blend into the Night Bolster Confidence Borrow an Arcane Spell Camp Management Change Shape Change Shape Change Shape Clue In Coerce Collect Spirit Remnant Command an Animal Cover Tracks Dawnflower's Blessing Decipher Writing Demoralize Detect Magic Devise a. You would roll a save listed in the spells description, if it has one. I very much enjoy the idea of it being an unsolved problem, a thing that can be understood but is far from being understood yet. This can be useful when negotiating with enemies, but is sometimes a liability in more genteel interactions. I'm happy it's as useful as it is as early as character lvl 3, rather than. 0. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The heightening is +1: 2d6. This staff resembles a blackened and burned length of ashen wood. Can I contribute? A copy of the source is available on GitHub. Reply. AFAIK none of the Deities have Fireball on their Cleric Spells lists, so the only way to ever get the spell is by casting Wish or using a magic item like Necklace of Fireballs. Heightened (+1) The damage increases. The spells that can be cast from a staff are listed in bullet points organized by level under each version of the staff. +1 item bonus to Nature checks; this bonus increases to +2 when you Command an Animal of the specific kind depicted by the pendant. Deny Advantage The assassin isn't flat-footed to creatures of 8th level or lower that are hidden, undetected, flanking, or using surprise attack. Some traditional combinations, designated types I through VII, are detailed above. Scrolls. Below you’ll find specifics on how to run certain types of initiative or deal with problems. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. . If precision is necessary, the GM can have you select a 30-foot cone or a 15-foot burst within line of sight. Tiefling's 17th-level ancestry feat "Final Form" gives you an innate 7th-level Divine Vessel, but while in that Divine Vessel, it gives you an additional 6th-level chilling darkness, fireball, and lightning bolt, which you can use "once each per use of this feat". Assuming a human character with the Ghost archetype and no feats: The ghost archetype specifies that the character is inmune to any effects that require a body to work. The glowing bead created by delayed blast fireball can detonate immediately if you desire, or you can choose to delay the burst for as many as 5 rounds. Bulk 1. Unattended objects also take this damage. Core Rulebook pg. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased. PF2e doesn't include details on the material properties of ice,. Deities work their will upon the world in infinite ways, and you serve as one of their most stalwart mortal servants. Focusing Hum: A pleasant hum helps resist distractions Gasping Marsh S U: With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. You have posted a question about FoundryVTT. Flame Vortex: Smilar to Flaming Sphere, except it’s tall, doesn’t need to stay on the ground, and also does bludgeoning damage. Critical Success The target becomes frightened 2. 1: an item's hardness negates fire damage. A peshspine grenade deals the listed piercing damage and splash damage. In the game, this took the form of the mage not being able to put a fireball on the other side of our fighter, as he. Effectiveness of Added Damage: 240%. 1: Burning Hands, Grease, Entangle. 1. (It does not count as an item worn around the. Edit: text fixes. They seem pretty standard when compared to PF1, or D&D 3. Familiars are mystically bonded creatures tied to your magic. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. Wands. Use these rules for battles in water or underwater: You’re flat-footed unless you have a swim Speed. Class Features. Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures. They are immune to all mental effects. It can absorb 12 points of damage per level from, say, fire: equivalent to the maximum damage. [Witch, Wizard] You expend a prepared spell to. A mindless creature has either programmed or rudimentary mental attributes. Ectoplasmic (+1 level): This is too situational to justify a feat, but could well be worth the price of a lesser rod. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges). buffing allies, rather than dealing damage. This is called a critical specialization effect. 0. Fireball Projectile, Spell, AoE, Fire. Familiars. Abilities gained at higher levels list the levels at which you gain them next to the features' names. 0. … The fireball sets fire to combustibles and damages. Some heightening is +2, like magic missile. Your spells do what the game says the spells do. The GM determines the DC based on the nature of the incline and environmental circumstances. Movement costs actions; any sort of movement penalty or forced movement is relatively more effective in PF2e than in a lot of similar systems. Attack rolls take a variety of forms and are often highly variable based on the weapon you are using for the attack, but there are three main types: melee. You point your finger and determine the range (distance and height) at. Pf2e is much less strict. If you’re counteracting an affliction, the DC. The Lion God of justice, loyalty, and work. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9, but they’re summarized here, followed by the rules for weapons and dozens of weapon choices. A dragon's fireball is a bit unclear, so GM adjudicates. Bear with me here. You can hurl multiple beads, or even the whole necklace, as one action. Ancestry is Human because this build uses the Multitalented Ancestry feat to grab the Wizard Dedication at level 9. 100. Glossary. Overall, your Divine spells are going to be better spent buffing or debuffing, however, if you follow Sarenrae, you can take Divine Access at level 4 to get Burning Hands, Fireball, and Wall of Fire in your repertoire. Sweep. Skills: Disable Device 4 ranks, Escape Artist 4 ranks, Knowledge (arcana) 4 ranks. More specifically, we already have specific mechanic that allows for this re: Fireball (and some other spells), the Elemental Sorceror Bloodline's SPECIFIC MECHANICAL BENEFIT is changing the damage type of Fireball spell to their bloodline element. Conditions. application. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. The tales then note that the casks on the cart. Master tracks obscured by winter snow, tracks of a mouse or smaller creature, tracks left on surfaces that can't hold prints like bare rock. 255 4. This blackened, heavily burned stick smells faintly of bat guano. When the PCs pursue a fleeing adversary or quarry—or someone chases them instead—adding twists and turns to the pursuit builds suspense and makes the outcome more uncertain than if it were based on Speed alone. Try updating your PF2e system module to the latest and re-import the spells from the compendium. PF2E is arguably even more down to earth than 5e in terms of raw scaling but still has far better and interesting utility effects. A weapon that hits the mimic is stuck to the mimic and can be removed with a successful DC 23 Athletics check (made as a single action). The burst of the fireball creates little pressure and generally conforms to the shape of the area in which it occurs. They had choices of multiple actions and I was excited, thinking that all spells were going to receive such a treatment. Deities Angradd, Chohar, Dahak, Eiseth, Sarenrae, The Freeing Flame, The Prismatic Ray, Walkena. … The fireball sets fire to combustibles and damages. You can always decide not to add the critical specialization effect of your weapon. Also, shout out to u/lumgeon for letting me use a quote of theirs from their quick guide to oracle mysteries. Traditions arcane, divine, primal. Example one could use is that slamming door have a reflex of +2, so doors could be given a +2 reflex save, modified by quality ofc. Roll20® is the most complete solution for digital play. Meteor Swarm is much more tame in PF2E than 5E for example. Camouflage Suit. 2nd-level spells, general feat, skill increase. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). The difference is that PF2e martials hit like trucks while 5e martials hit like kittens, so your damage relative to martials is down significantly. They should be proud. Dazzled. You become trained in your choice of Acrobatics or Athletics; if you are already trained in both of these skills, you instead become trained in a skill of your choice. Failure The target is frightened 2. The target's skin becomes covered in bark. The listed effect applies for every increment of levels by which the spell is heightened above its lowest spell level, and the benefit is cumulative. While holding it, you can use an action to expend 1 or more charges to cast the fireball spell (save DC 15) from it. The explosion creates almost no pressure. Counteract checks compare the power of two forces and determine which defeats the other. Fireball H: An explosion of fire in an area burns creatures. Hi all, we were happily pounding through bad guys in our game today and our DM laid a big ruling on us. 0 You're lying on the ground. 2. In 1e, there were multiple ways to add +1 damage per die to your spells, but the equivalents in 2e are +1 per spell level, which is much less damage. He thought he saw the figure of a man striding up the path. you let me know if and when you use them. Manticore. I think rules as written, mirror images are destroyed. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Some heightening is +2, like magic missile. Halberd. Heroism Spell 3. ” Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level spell would deal 10d6 fire damage, and so on. The most common physical attacks are weapon attacks, but certain spells, like Telekinetic Projectile also make physical attacks. It can be useful to look at these conditions together, rather than viewing them in isolation, to understand how they interact. If you take any damage from a fall, you land prone. For instance, the bless spell's emanation radiates 5 or more feet outward from the caster. You point your finger and determine the range (distance and height) at. If you feel like your question is properly answered, please reply to any comment in this thread with the word Answered included in the text! (Or change the flair to Answered yourself) . The biggest addition is unique familiar effects based off your patron. Concentrate. +1 item bonus to Nature checks; this bonus increases to +2 when you Command an Animal of the specific kind depicted by the pendant. Likewise Piercing gets resisted the most at 167 (and the most of any damage type), followed by Slashing at 158 and finally bludgeoning at 144. If the bomb misses you and destroys an image, I would have the splash damage affect the actual character because that seems to make sense. If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). 283 4. For a character that has the relevant abilities and a standard shield (the vast majority of shield-users), it's a simple as this: Raise Shield (+2 AC) If hit and shield is raised, can Shield Block (Subract damage by hardness and deal remainder to shield & you) If shield is below (Edit: or at) Broken Threshold (BT), you can't use it until it. This is a comprehensive build guide for the oracle class. 297 4. One players rogue went medic. 0. Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. A fireball is an explosive burst of flame, which detonates with a low roar and delivers damage proportional to the level of the wizard who cast it—1d6 points of damage for each level of experience of the spellcaster (up to a maximum of 10d6). One of the characters in my game currently has the Stupefied 1 condition from a Yellow Musk Creeper. The Action cost is high, and. If you increment range increments, even if you penalize DCs or something, you are still effectively allowing a wizard to potentially fireball something 1000s of feet away. The relative damage of a PF2e blaster caster is not much lower than a 5e blaster caster, relative to the monsters they are hitting. I think rules as written, mirror images are destroyed. Unattended objects also take this damage. The term usually is used in PF2E, not must. Each necklace of fireballs contains a combination of spheres of various strengths. Access Knights of Lastwall have access to this spell. 75 sec. Your eyes are overstimulated. This type of saving throw works just like any other saving throw—the “basic” part refers to the effects. 0. A scroll can be Crafted to contain nearly any spell, so the types of scrolls available are limited only by the number of spells in the game. Fireball H: An explosion of fire in an area burns creatures. The staff has 10 charges. You'd have to talk to your GM about this combo, but it's the best way I've found to make an eldritch archer out of an actual casting class (the archetype is better for martial classes). If you take any damage from a fall, you land prone. Kartoffel_Kaiser. Usage. Core Rulebook pg. If you don't really have a good reason to stop them from resting, the long rest classes can just deal so much damage compared to the short rest classes. Pathfinder 2e damage calculator. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges). You can cast this on a few allies, in order to be able to cast area spells while they are brawling with enemies without much trouble. Attempt an Athletics check against the target's Fortitude DC. The mark can be scrubbed or scraped off with 5 minutes of work. Firework Blast H U: You create a massive display of loud and colorful explosions. After the spell is cast from the wand for the day, you can cast it one more time—overcharging the wand at the risk of destroying it. 0. Duration 1 minute. Pathfinder Crits are your damage and most bonus' rolled multiple times, not the result multiplied. 2. For instance, you might encounter a monster that’s. 1st level MM shoots 1 dart per action. Anyone can worship a deity, but those who do so devoutly should take care to pursue the faith’s edicts (behaviors the faith encourages) and avoid its anathemas (actions considered blasphemous). You have fewer actions. When you’re playing in encounter mode and using a grid, areas are measured in the same way as movement. Special: Sneak attack +2d6. If the target uses the bonus, the spell ends. · 1y. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. Range is much shorter than Fireball. Usage held in 1 hand; Bulk L. First two actions fireball, third action longsword has no penalties. 9 character) to have a decent chance (15%) of doing 40 damage and thus killing a guard thru a successful save. • 3 yr. Some traditional combinations, designated types I through VII, are detailed above. An Add-on Module for Foundry Virtual Tabletop. 0. -Templates for vessels of varying sizes and the NPC crews that sail them. Source Core Rulebook pg. Requirements You have a focus pool, and you have spent at least 1 Focus Point since you last regained any Focus Points. 00%. "Basic" is a link to the details. The Wall of Force spell specifically calls out teleportation and purely visual effects as exceptions to this rule, thanks to the wall being invisible, but fireball and the like would not work. How Does It Work: Fireball Rune. PF2e seems much saner where you're giving up a feat or two to get some of the feats from the other class. — Wands § Specialty Wands. Source Gamemastery Guide pg. The frightened condition always includes a value. Message, Line of Effect and communication. Fireball Fireball Spell3 Evocation Fire Traditions arcane, primal Cast [two-actions] somatic, verbal Range 500 feet; Area 20-foot burst Saving Throw basic Reflex A roaring blast of. \$\endgroup\$ – Clarification on Necklace of Fireballs. Resistance. Source Core Rulebook pg. Languages. The morph and polymorph traits appear primarily in transmutation spells. Fireball H: An explosion of fire in an area burns creatures. That means getting a second use of Final Form gives you a total of 8 spells (2 Divine Vessel, 2 6th level. The most aggressive and proactive of the gods in the dwarven pantheon, Angradd calls on his followers to seek out and destroy foes of the. • 2 yr. New comments cannot be posted and votes cannot be cast. It'll happen eventually, but probably not for the first year at least. Source Core Rulebook pg. 0. Usage held in 1 hand; Bulk L. Positive energy shuts death's door. With the reduced casting time and boosted damage, you could cast Produce Flame 3 times per turn and the Multiple Attack Penalty would become a problem. When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. If you have resistance to a type of damage, each time you take that type of damage, you reduce the amount of damage you take by the listed amount (to a minimum of 0 damage). Create and share character builds using core rules and homebrew materials, plus gamemaster tools. Abilities gained at higher levels list the levels at which you gain them next to the features' names. In PF1, Message had a great use when scouting to keep in touch with the Rogue while they were ahead exploring. The item bonus is +3, and the door knocker can penetrate up to 10 feet of material when activated. Half-Elf Race Details. " Keep in mind, Web is a second level spell and therefore has this added effect, which is specifically mentioned. At the onset of the playtest for PF2e, heal and magic missile were pretty much the only two spells revealed. Languages. One thing to remember is that lightning bolt or fireball with Intensified Spell occupies the exact same slot and caps at 15d6. It can be used if those slots have already been. This means you can increase the level by one (to 4) to gain 2d6 damage, so a 4th level fireball does 8d6, and a 5th level fireball does 10d6. Heroism Spell 3. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). While adventuring, characters (and sometimes their belongings) are affected by abilities and effects that apply conditions. Fireball is still in PF2E but deals the expected damage output of any 3rd level spell, not higher like in 5E. Thanee. Power level consistent with Fireball - difference being persistent damage and targets+roll vs area+Reflex save. 0. The heightening is +1: 2d6. While a character can generally get by with Taldane, also known as Common, knowing another language is vital in some regions. Source Core Rulebook pg. Resistance can specify combinations of damage types or other traits. the images would look the same as the caster, maybe singed from the fireball (depends on how your DM. Nature. The price of a sphere is 150 gp for each die of damage it deals. (fireball, lightning bolt. 242 4. You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within. Attempt a ranged touch attack against the target. Specialty wands can contain only certain kinds of spells, as noted in the stat block, and either alter the spell’s effects or affect how it can be cast. For instance, you might encounter a monster that’s. +1 item bonus to Nature checks; this bonus increases to +2 when you Command an Animal of the specific kind depicted by the pendant. 0. I'm. *pain sounds* ah yes, i identify that spell as fireball!") Reply reply more reply. Mirror image only interacts with effects that require an attack roll. Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level spell would deal 10d6 fire damage, and so on. Flint squinted into the setting sun. Attempt a ranged touch attack against the target. When you and an ally are flanking a foe, it has a harder time defending against you. A zombified creature is a mindless, rotting corpse that attacks everything it perceives. It can be useful to look at these conditions together, rather than viewing them in isolation, to understand how they interact. In a rules specific game like pf2e id just ask to flavor using grab a ledge to lower fall damage over blocking. A vampiric creature consumes the blood of the living for sustenance. Both spells are the same level, do the same damage, and have the same save so that's a tie. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt. General Skill. Nothing in medicine. -10 unique crew roles. Stealth. Your Level. This is a reaction. This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. The Freeing Flame [CN] Source Gods of the Expanse pg. They have no effect on area effects, effects that require a save instead of an attack roll or effects that simply hit automatically like Magic Missile. Effect The rune detonates a fireball centered on the triggering creature’s square. Removing Stupefied. Bless can counteract bane. 290) and the newest version of PF2e (4. Meele and ranged animations work just fine, but I cannot get the spell effects to work. Greater. Look on the saving throw line. Source Core Rulebook pg. Stealth. Cast [two-actions] somatic, verbal. 299 4. Martial. View all other. I use the newest version of Foundry VTT (10. View all siege weapons. In PF2, it. You keep up your defenses in preparation for combat, and keep an eye out for hidden threats. This necklace has 1d6 + 3 beads hanging from it. application. You send a dart of force streaking toward a creature that you can see. 00% Effectiveness of Added Damage: 240% Projectile Speed: 1040 Radius: 9 Unleashes a ball of fire towards a target which explodes, damaging nearby foes. Casting Time 1 standard action. You can't Step into difficult terrain, and you can't Step using a Speed other than your land Speed. That fireball does not deal fire damage it deals cold damage. Sarenrae (The Dawnflower) [NG] Sarenrae is one of the most popular deities on Golarion by virtue of her association with the life-giving sun and her perpetual offer to help anyone be their best, even when they have made mistakes. Spell 1. 1 Fireball. Author Wanderer's Guide. Nothing for crit success. Wow, that was a tangent. . Pathfinder Adventure, Adventure Path, Rulebook Subscriber. Deadly d8: On a critical hit, the weapon adds a weapon damage die of the listed size. So, here's how it works: Maximized fireball is a 6th level spell, requiring 11th caster level, thus the cost for this item is 6 x 11 x 1,800 gp = 118,800 gp for a command word activation and unlimited uses. Fireball: [Reaction] (arcane, evocation, fire); Trigger A living creature enters the sensor area. With the Maximize Metamagic though, Tibalt doesn’t even have to roll. At the onset of the playtest for PF2e, heal and magic missile were pretty much the only two spells revealed. Source Core Rulebook pg. The basidirond, also called a mindfrond, is a fungal creature that crawls about on woody tendrils. The Wall of Force spell specifically calls out teleportation and purely visual effects as exceptions to this rule, thanks to the wall being invisible, but fireball and the like would not work. +1. Heightened (3rd) You can target up to five creatures. You carefully move 5 feet. The explosion creates almost no pressure. These balor lords are each unique creatures of 21st to 25th level in power who rule their own realm in the Abyss. A, A, A (Attack, attack, attack) is the case where you just make three strikes.